Mazemory
Memorize. Navigate. Escape.
A maze memory puzzle game. Preview the maze layout, memorize the path, then navigate through total darkness with only a lantern. 25 single-player levels with increasing difficulty and a multiplayer race mode for up to 100 players.
Platform: iOS · Android
/why
Why we made it
Most puzzle games rely on logic alone. We wanted to create a game that tests pure spatial memory — the ability to memorize a path and navigate it blindfolded. The dark dungeon atmosphere with a flickering lantern makes every step feel like an adventure.
/play
How to Play
- 01Preview Phase: Study the full maze layout for a few seconds. Memorize the path from the lantern to the red exit portal.
- 02Play Phase: The screen goes dark. Use the joystick to navigate through the maze with only your lantern illuminating nearby cells.
- 03Find the Exit: Reach the glowing red portal before the timer runs out to escape the darkness.
- 04Earn Stars: Complete levels faster to earn up to 3 stars. Your best time is saved for each level.
- 05Multiplayer Race: Join rooms of up to 100 players. Race through 10 rounds of increasingly difficult mazes on the same seed.
- 06Track Progress: Unlock 25 levels with progressively larger mazes, shorter preview times, and reduced lantern range.
/screenshots
Screenshots
/features
Features
25 Handcrafted Levels
Multiplayer Race (100 players)
Dark Lantern Navigation
Memory-Based Gameplay
10 Languages
Real-time Leaderboard
Achievement System
Share Results
/tech
Under the hood
- Recursive backtracking maze generation with seeded random for deterministic multiplayer mazes
- Raycasting-based flashlight visibility system that blocks light at walls for realistic illumination
- Firebase Realtime Database for real-time multiplayer position broadcasting across 100 concurrent players
- Firebase Remote Config for server-side game balance tuning without app updates
- Local notifications with 5 categories and 10-language support for daily brain training reminders
- Procedural audio with Web Audio API and AI-generated ambient music via MiniMax
/devlog
Dev log
- 012026-05-09
Concept & Core Engine
Built maze generator (recursive backtracking + BFS exit placement), Canvas 2D renderer with mossy stone wall textures, and lantern-based visibility system.
- 022026-05-10
Multiplayer & Polish
Implemented Firebase RTDB multiplayer with auto-matchmaking, 10-round race mode, real-time position sync, and leaderboard. Added joystick controls, 10 language i18n, and AI-generated music.
- 032026-05-12
Store Submission
iOS App Store and Google Play submission. Added safe area support, responsive canvas scaling, screenshot automation with Playwright, and Fastlane CI/CD pipeline.
- 042026-05-13
Remote Config & Notifications
Integrated Firebase Remote Config for server-side level tuning. Added local notifications with 5 categories (daily training, streak, comeback, challenge, motivational) in 10 languages.
/next
What's next
- [ ]Power-ups: Flash, Breadcrumb Trail, Compass, Time Freeze, Sonic Pulse
- [ ]Daily Challenge mode with global leaderboard
- [ ]Adaptive music system with tempo escalation based on remaining time
- [ ]Social features: friend challenges and ghost replays