圣岣:越南幸存者
生存。进化。成为传说。
越南神话生存肉鸽游戏。化身传奇英雄扶董天王——一夜成长为巨人击退An入侵者的少年。11个手绘世界,10种独特敌人AI。
平台: iOS · Android
/why
为什么做
以越南民间传说为主题的手机游戏几乎没有。我们想创造第一款以越南神话为核心的生存游戏——东湖民间艺术美学、战术敌人AI、将14世纪的传说带入现代。
/play
玩法说明
- 01摇杆移动——自动攻击最近的敌人
- 02每张地图生存5分钟后面对Boss
- 03升级时从3个被动技能中选1个
- 046阶段进化:婴儿→孩童→战士→巨人→铁马骑士
- 05每张地图有独特敌人阵容——步兵、弓手、骑兵、幽灵、法师
- 06收集竹雨造成大范围伤害
- 07每30秒出现一个小Boss
- 08击败An皇帝获胜
/screenshots
截图
/features
特色
11个手绘世界
10种独特敌人AI
6阶段英雄进化
战术生成系统
7个被动技能
30秒小Boss
竖屏单手操作
越南语+英语
离线可玩
竹雨能力
Boss血条
雷达小地图
/tech
技术内幕
- Phaser 3 WebGL engine with custom GameDirector tactical spawn AI
- 10 enemy behavior classes: infantry, archer, cavalry, ghost, fox, sorcerer, zombie, ghoul, elephant, captain
- Per-enemy behavior executor with unique skills: ghost phase in/out, meteor rain, cavalry charge, stomp AOE
- Delta-accumulator timing for precise spawn control — immune to pause/resume drift
- Adaptive camera zoom for portrait mode — fills viewport on any device without void edges
- HTML5 audio with native MediaElement decoder (bypasses Phaser WebAudio decode failures)
- Capacitor 8.3 iOS + Android with automatic signing via ASC API
- Full i18n system with 62+ translated strings across 12 UI screens
- AI-generated hand-painted world backgrounds via MiniMax image API
- Lightweight VFX: zero per-frame Graphics allocations for 60fps on mobile
/devlog
开发日志
- 012026-05-06
Fork & Reskin
Forked Rick Survival (MIT) and began Vietnamese mythology reskin. Replaced all IP-tied assets with AI-generated Vietnamese folk art.
- 022026-05-08
11 Worlds + Sprites
Generated 11 world backgrounds, 6 player evolution stages, 17 enemy/boss types via MiniMax AI. Integrated Gemini 14-frame sprite atlas system.
- 032026-05-09
iOS + Android Build
Set up Capacitor + Fastlane pipeline for both platforms. First TestFlight + Play Console internal builds.
- 042026-05-10
Apple Review + Fixes
Responded to Apple 4.3(a) Spam rejection with Vietnamese cultural heritage argument. Fixed camera jitter, boss HP, spawn timing.
- 052026-05-11
Portrait Mode Overhaul
Switched from landscape to portrait. Redesigned all 12 UI screens. New hand-painted BG art. Smooth sprite animation system.
- 062026-05-12
Enemy AI System
Built 10 unique enemy behavior classes. Ghost phase in/out, sorcerer meteor rain, cavalry charge, elephant stomp. Full i18n with 62+ strings.
- 072026-05-13
Evolution Fix + Power-ups
Fixed evolution stat reset bug. Added Bamboo Rain power-up. Meta upgrade bonuses now preserved through evolution.
/next
下一步
- [ ]更多能力:火马、铜鼓、神雷、海啸、龙
- [ ]武器视觉改版
- [ ]无尽模式
- [ ]Boss连战模式
- [ ]每日挑战
- [ ]Game Center排行榜
- [ ]新增8种语言
- [ ]回放分享