所有游戏
已发布

圣岣:越南幸存者

生存。进化。成为传说。

越南神话生存肉鸽游戏。化身传奇英雄扶董天王——一夜成长为巨人击退An入侵者的少年。11个手绘世界,10种独特敌人AI。

Phaser 3TypeScriptCapacitorVite

平台: iOS · Android

圣岣:越南幸存者 app icon
0
关卡
0
模式
0k
代码行数
0
AI 提交

/why

为什么做

以越南民间传说为主题的手机游戏几乎没有。我们想创造第一款以越南神话为核心的生存游戏——东湖民间艺术美学、战术敌人AI、将14世纪的传说带入现代。

/play

玩法说明

  1. 01摇杆移动——自动攻击最近的敌人
  2. 02每张地图生存5分钟后面对Boss
  3. 03升级时从3个被动技能中选1个
  4. 046阶段进化:婴儿→孩童→战士→巨人→铁马骑士
  5. 05每张地图有独特敌人阵容——步兵、弓手、骑兵、幽灵、法师
  6. 06收集竹雨造成大范围伤害
  7. 07每30秒出现一个小Boss
  8. 08击败An皇帝获胜

/screenshots

截图

/features

特色

11个手绘世界

10种独特敌人AI

6阶段英雄进化

战术生成系统

7个被动技能

30秒小Boss

竖屏单手操作

越南语+英语

离线可玩

竹雨能力

Boss血条

雷达小地图

/tech

技术内幕

  • Phaser 3 WebGL engine with custom GameDirector tactical spawn AI
  • 10 enemy behavior classes: infantry, archer, cavalry, ghost, fox, sorcerer, zombie, ghoul, elephant, captain
  • Per-enemy behavior executor with unique skills: ghost phase in/out, meteor rain, cavalry charge, stomp AOE
  • Delta-accumulator timing for precise spawn control — immune to pause/resume drift
  • Adaptive camera zoom for portrait mode — fills viewport on any device without void edges
  • HTML5 audio with native MediaElement decoder (bypasses Phaser WebAudio decode failures)
  • Capacitor 8.3 iOS + Android with automatic signing via ASC API
  • Full i18n system with 62+ translated strings across 12 UI screens
  • AI-generated hand-painted world backgrounds via MiniMax image API
  • Lightweight VFX: zero per-frame Graphics allocations for 60fps on mobile

/devlog

开发日志

  • 01
    2026-05-06

    Fork & Reskin

    Forked Rick Survival (MIT) and began Vietnamese mythology reskin. Replaced all IP-tied assets with AI-generated Vietnamese folk art.

  • 02
    2026-05-08

    11 Worlds + Sprites

    Generated 11 world backgrounds, 6 player evolution stages, 17 enemy/boss types via MiniMax AI. Integrated Gemini 14-frame sprite atlas system.

  • 03
    2026-05-09

    iOS + Android Build

    Set up Capacitor + Fastlane pipeline for both platforms. First TestFlight + Play Console internal builds.

  • 04
    2026-05-10

    Apple Review + Fixes

    Responded to Apple 4.3(a) Spam rejection with Vietnamese cultural heritage argument. Fixed camera jitter, boss HP, spawn timing.

  • 05
    2026-05-11

    Portrait Mode Overhaul

    Switched from landscape to portrait. Redesigned all 12 UI screens. New hand-painted BG art. Smooth sprite animation system.

  • 06
    2026-05-12

    Enemy AI System

    Built 10 unique enemy behavior classes. Ghost phase in/out, sorcerer meteor rain, cavalry charge, elephant stomp. Full i18n with 62+ strings.

  • 07
    2026-05-13

    Evolution Fix + Power-ups

    Fixed evolution stat reset bug. Added Bamboo Rain power-up. Meta upgrade bonuses now preserved through evolution.

/next

下一步

  • [ ]更多能力:火马、铜鼓、神雷、海啸、龙
  • [ ]武器视觉改版
  • [ ]无尽模式
  • [ ]Boss连战模式
  • [ ]每日挑战
  • [ ]Game Center排行榜
  • [ ]新增8种语言
  • [ ]回放分享
分享: